Please help, I have an error.
Assets/6by7/ProGrids/Scripts/Editor/ProGrids_GUI.js(120,55): BCE0004: Ambiguous reference 'constructor': UnityEngine.GUIContent.constructor(UnityEngine.Texture, String), UnityEngine.GUIContent.constructor(String, String)
Here is the code -
import System.Reflection;
class ProGrids_GUI extends ProGrids_Base
{
@MenuItem("Window/6by7/ProGrids (v1.5.1, Free)")
static function Initialize()
{
var window = GetWindow(ProGrids_GUI, false, "Grid");
window.Show();
}
function OnEnable()
{
InitProGrids();
OnSelectionChange();
}
function OnDisable()
{
pb_ToggleSnapToGrid(false);
}
function InitProGrids()
{
if(GameObject.Find("_grid")) //if a scene manager is present, connect to it and Rebuild()
{
proGrids = GameObject.Find("_grid").GetComponent(ProGrids);
SyncToLocalGrid();
}
else //if no scene manager was fount, create a new scene manager
{
var proGridsObject = Instantiate((Resources.LoadAssetAtPath("Assets/6by7/ProGrids/_grid.prefab", typeof(GameObject))), Vector3(-1,0,0), Quaternion.identity);
proGridsObject.name = "_grid";
proGrids = proGridsObject.GetComponent(ProGrids);
//set hide flags
//var baseHideFlags = HideFlags.NotEditable;
//proGridsObject.hideFlags = baseHideFlags;
//sync up
SyncToLocalGrid();
}
pb_ToggleSnapToGrid(proGrids.snapToGrid);
toggleSnapGraphic = snapOnGraphic;
toggleVisGraphic = visOnGraphic;
toggleAnglesGraphic = anglesOnGraphic;
snapSizeGraphic = (Resources.LoadAssetAtPath("Assets/6by7/Shared/GUI/icon_GridSize.tga", typeof(Object)));
}
function OnGUI()
{
//pull in correct skin for Unity version...must be a better way, but this is it for now!
#if UNITY_3_5
mySkin = (Resources.LoadAssetAtPath("Assets/6by7/Shared/GUI/CustomSkin_Unity3.guiskin", typeof(Object)));
#endif
//
var window = this;
window.minSize = Vector2(46,205);
window.maxSize = Vector2(46,205);
if(!proGrids)
{
InitProGrids();
}
if(proGrids)
{
var stg : boolean = proGrids.snapToGrid;
var sgl : boolean = proGrids.showGrid;
GUI.skin = mySkin;
EditorGUI.BeginChangeCheck();
EditorGUILayout.BeginVertical();
GUILayout.Space(4);
//snap on/off toggle
if(GUILayout.Button(GUIContent(toggleSnapGraphic, "Toggle Snapping On/Off")))
{
proGrids.snapToGrid = !proGrids.snapToGrid;
lastActiveTransform = null;
if(proGrids.snapToGrid)
toggleSnapGraphic = snapOnGraphic;
else
toggleSnapGraphic = snapOffGraphic;
SceneView.RepaintAll();
}
//show grids on/off toggle
if(GUILayout.Button(GUIContent(toggleVisGraphic, "Toggle Grid Visibility On/Off")))
{
proGrids.showGrid = !proGrids.showGrid;
if(proGrids.showGrid)
toggleVisGraphic = visOnGraphic;
else
toggleVisGraphic = visOffGraphic;
SceneView.RepaintAll();
}
//snap selected button
if(GUILayout.Button(GUIContent(snapSelectedGraphic, "Snap All Selected items to Nearest Grid Point")))
{
EditorUtility.DisplayDialog("Snap Selected", "You can instantly snap all selected objects to the grid. Sorry, not available in the Free Version.", "Okay");
}
//snap size
if(GUILayout.Button(GUIContent(snapSizeGraphic, "Change the Grid Size and Units")))
{
EditorUtility.DisplayDialog("Grid Size and Units", "Grid size and units are adjustable at any time! Meters, Centimeters, Feet, and Inches are available. Sorry, not available in the Free Version.", "Okay");
}
//show angles on/off toggle
if(GUILayout.Button(GUIContent(anglesOffGraphic, "Toggle Angles Visibility On/Off")))
{
EditorUtility.DisplayDialog("Angle Guidelines", "You can view handy Angle Guidelines for precise construction. Sorry, not available in the Free Version.", "Okay");
}
EditorGUILayout.EndVertical();
//check for changes and apply as needed
if(EditorGUI.EndChangeCheck ())
{
if(Selection.transforms.Length > 0)
FindNearestSnapPos(Selection.transforms[0].position);
else
FindNearestSnapPos(Vector3(0,0,0));
proGrids.gridCenterPos = nearestSnapPos;
pb_ToggleSnapToGrid(proGrids.snapToGrid);
SceneView.RepaintAll();
}
//check if snap has been turned on/off
if(stg != proGrids.snapToGrid)
{
SetupSelectionForSnap();
pb_ToggleSnapToGrid(proGrids.snapToGrid);
}
}
}
function OnSelectionChange()
{
pb_ToggleSnapToGrid(proGrids.snapToGrid);
}
}
↧