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Multiplayer Nicknames

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Hello, I'm having some trouble with nicknames. I am trying to make a 2 player game. On startup, the player is prompted asking for a username to use for the session, the string is then stored on an empty gameobject to be used for later. How would I go about getting the OTHER player's name? Meaning, if you were player one, how could you get player two's name stored in a string for use? My script so far - using UnityEngine; using UnityEngine.UI; using System.Collections; public class LobbyHandler : MonoBehaviour { public Text playerOneName; public Text playerTwoName; public GameObject Scripts; public string playerOneNameString; public string playerTwoNameString; NetworkViewID viewID; public string myName; void Awake () { Scripts = GameObject.Find("_Scripts"); playerOneName.text = ""; playerTwoName.text = ""; } void OnPlayerConnected() { SetLobbyStatsFunction(); } public void SetLobbyStatsFunction () { myName = Scripts.GetComponent().Username; StartCoroutine (SetLobbyStats()); } IEnumerator SetLobbyStats () { yield return new WaitForSeconds(1); if (Scripts.GetComponent ().isPlayerOne == true) { GetComponent().RPC("AssignPlayerOne", RPCMode.AllBuffered, viewID, myName); } else { GetComponent().RPC("AssignPlayerTwo", RPCMode.AllBuffered, viewID, myName); } } [RPC] void AssignPlayerOne(NetworkViewID viewID, string myName) { playerOneNameString = Scripts.GetComponent().Username; playerOneName.text = Scripts.GetComponent().Username; } [RPC] void AssignPlayerTwo(NetworkViewID viewID, string myName) { playerTwoNameString = Scripts.GetComponent().Username; playerTwoName.text = Scripts.GetComponent().Username; } }

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